Dart rules
Torbjörn Axelsson was here Sun Nov 3 15:41:08 1996. Any comments may be sent there, the reason there is no mailto link is activeagent. Without scoring a double with the last dart. Will lose all points scored in that round and the game will continue Players getting a negative score or reaching exactly one Scores a double to reach exactly zero points is the winner. The first player to reach an even score between 2 and Only darts that are still on the board when all darts That is, you do not have to throw allĭarts in a round, though normally you will do it unless you The sum of one round of up to three darts will The black area outside the double ring is considered off theĪll players begin with 301 points, and the aim of the game is to reach (the small red field halfway between the number 20 and bullseye) The highest possible score on a single dart would be triple 20 The inner thin ring is worth three times the nominal score, so The outer thin ring closest to the actual numbers are doubles,Īnd worth double the nominal value of their sector.
Worth their nominal value as denoted by the number ring The two larger fields of a sector (green for the 20 sector) are Values for darts hitting the respective fields or sectors. The numbers 1 through 20 placed around the board are nominal The four green fields surround bulls eye are worth 25 points. The red circle in the middle, made of hard wood, is calledīulls eye and worth 50 points. This way players have to decide whether they want to try and maximize their score on each number, or just make sure they actually hit it.These are the rules as they are applied in the dart club of Nanny.
DART RULES FREE
If you want to prevent the game from going on too long feel free to introduce a turn limit, such as each player only has three attempts at each number before moving on. The bull also isn't used in this version, so a perfect game would be a score of 180.Ĭompared to standard Around the Clock, this is a test of accuracy instead of speed. The rules are almost the same as the standard version but instead of only needing to hit each spot once, each player needs to hit each spot three times and each hit carries a point value from 1-3.Ī single is one point, double is two, and triple is three. Around the World VariationsĪ variation of standard Around the Clock is 180 Around the Clock. If one player is much better at darts, they could be required to hit doubles or trebles to advance, while the other players follow the standard rules. The standard dartboard is divided into 20 numbered sections, scoring from 1 to 20 points, by wires running from the small central. Trebles could even skip two numbers if you wanted. For example, if a player hits a double 4 when they are on the 4 segment, they would skip 5 and go straight to 6. This is just an optional rule to level the playing field.Īnother optional rule to implement is make it so doubles and trebles skip numbers. The last dart has to land on the ‘doubles’ digits otherwise you won’t gain any points. The score from the three darts is subtracted from the total score. You can also make use of a coin toss to decide. The nearest to the bullseye goes first while the furthest to it goes last. But if the player who went last wins, then the game is over and they win. For example a player may choose to throw one dart at 1, one dart at 2 and one dart at 7 instead of trying for three at one number. Rules To decide who plays first, each player or someone from each team throws one dart and the player closest to the bull has the option of starting the game. Each player throws a dart to decide the playing order.
For example, if the player who went first wins, then every remaining player would have one turn to try and tie the game. That being said, it is possible to play so that everyone has the same number of turns. There is an advantage to going first in this game. The first player to go around the board and hit the bull wins! Optional Rules Each player simply needs to keep track of the number they are on. The goal is to simply hit anywhere on each segment. In a standard game of Around the World, doubles and trebles don't count as anything extra. Players take turns throwing three darts.Įach number has to be hit in numerical order, so if on a player's first turn they hit the 20 instead of the 1, they will still need to hit the 20 after they hit the 19.
DART RULES HOW TO
How to PlayĪround the World, also known by other names such as Around the Clock and Round the Board, has a simple objective of hitting the segments 1 through 20 in order, followed by the bull. This is a good solo practice or warm-up game for hitting every spot on the board, but it also works great for groups of two or more. AKA: Around the Clock, Once Round the Island, Round the Board Around the World Dart Game RulesĪround the World is a simple game that is great for both new and veteran dart players.